// FPS Settings // ---------------- //Cl_ Commands cl_cmdrate "101" // Must be set to 100/101 cl_drawmonitors "0" // changeable cl_ejectbrass "0" // changeable cl_forcepreload "1" // changeable cl_interp "0.01" // Must be set to .01 cl_interpolate "1" // Must be set to 1 cl_lagcomp_errorcheck "1" // changeable cl_lagcompensation "1" // changeable cl_minmodels "1" // changeable cl_min_ct "1" // changeable cl_min_t "1" // changeable cl_predictweapons "1" // changeable cl_pred_optimize "2" // changeable cl_phys_props_max "50" // Must be set to 50+ cl_ragdoll_physics_enable "0" // changeable cl_ragdoll_collide "0" // changeable cl_smooth "1" // changeable cl_smoothtime "0.01" // changeable cl_soundscape_flush cl_updaterate "101" // Must be set to 100/101 //Mat_ commands mat_bloomamount_rate "0.05f" // Must be set to "0.05f" mat_bloomscale "0" // changeable mat_bumpbasis "0" // Must be set to 0 mat_bumpmap "0" // changeable mat_clipz "1" // changeable mat_colorcorrection "0" // changeable mat_compressedtextures "1" // changeable //mat_debug // Illegal mat_debug_autoexposure "0" // Must be set to 0 mat_debug_bloom "0" // Must be set to 0 mat_debug_postprocessing_effects "0" // Must be set to 0 mat_debug_process_halfscreen "0" // Must be set to 0 mat_debugalttab "0" // Must be set to 0 mat_debugdepth "0" // Must be set to 0 mat_debugdepthmode "0" // Must be set to 0 mat_debugdepthval "128" // Must be set to 128 mat_debugdepthvalmax "256" // Must be set to 256 mat_disable_bloom "1" // changeable //mat_dxlevel 90 // Must be set to 81 or higher mat_filterlightmaps "1" // changeable mat_force_bloom "0" // Must be set to 0 mat_forcehardwaresync "0" // changeable mat_hdr_enabled "0" // changeable mat_hdroverbrightrange "16" // Must be set to 16 mat_leafvis "0" // Must be set to 0 mat_norendering "0" // Must be set to 0 mat_parallaxmap "0" // changeable mat_picmip "0" // Must not be higher than 2 mat_reducefillrate "1" // changeable mat_showlightmappage "-1" // Must be set to -1 mat_specular "0" // changeable mat_surfaceid "0" // Must be set to 0 mat_surfacemat "0" // Must be set to 0 mat_vsync "0" // changeable //R_ Commands r_ambientfraction "0.1" // Must be set to .1 r_avglight "1" // Must be set to 1 r_decals "0" // changeable r_decal_cullsize "0" // changeable r_dopixelvisibility "0" // changeable r_drawbatchdecals "0" // changeable r_drawdetailprops "1" // Must be set to 1 r_drawflecks "0" // changeable r_drawmodeldecals "0" // changeable r_dynamic "0" // changeable r_eyes "0" // changeable r_flex "0" // changeable r_lightaverage "1" // Must be set to 1 r_lod "-1" // Must be set to -1/0/1/2 r_maxdlights "32" // Must be set to 32 r_modellodscale "1" // Must be set to 1 r_occlusion "1" // changeable r_renderoverlayfragment "0" // changeable r_rootlod "2" // Must be set to 0/1/2 r_shadows "1" // changeable r_shadowmaxrendered "1" // changeable r_shadowrendertotexture "1" // changeable r_teeth "0" // changeable r_waterforceexpensive "0" // changeable r_waterdrawreflection "0" // changeable r_worldlights "2" // Must be set to 2 r_worldlightmin "0.0002" // Must be set to .0002 r_3dnow "1" // changeable r_mmx "1" // changeable r_sse "1" // changeable r_sse2 "1" // changeable r_3dsky 0 // changeable //Rope_ rope_averagelight "0" // changeable rope_collide "0" // changeable rope_shake "0" // changeable rope_smooth "0" // changeable rope_smooth_minwidth "0" // changeable rope_smooth_minalpha "0" // changeable rope_smooth_maxalphawidth "0" // changeable rope_smooth_maxalpha "0" // changeable rope_smooth_enlarge "0" // changeable rope_subdiv "0" // changeable rope_wind_dist "0.01" // changeable //Miscellaneous //+showbudget // Illegal //+showbudget_texture // Illegal //+showbudget_texture_global // Illegal demo_recordcommands "1" // Must be set to 1 //flush // Illegal //flush_locked // Illegal fps_max "70" // changeable func_break_max_pieces "0" // changeable gl_clear "0" // changeable jpeg_quality "100" // Must be set to 100 mp_decals "0" // changeable net_showevents "0" // Must be set to 0 props_break_max_pieces "0" // changeable props_break_max_pieces_perframe "0" // changeable rate "25000" // Must be set to 25000+ snd_flushasync texture_budget_background_alpha "999 // changeable texture_budget_panel_height "0" // changeable texture_budget_panel_width "0" // changeable //timerefresh // Illegal voice_enable "1" // changeable voice_scale "1" // changeable voice_modenable "1" // changeable violence_agibs "1" // changeable violence_hgibs "1" // changeable violence_hblood "1" // changeable violence_ablood "1" // changeable //wait // Illegal zoom_sensitivity_ratio "1" // changeable cl_show_splashes 0 r_rainsimulate 0 mat_clipz 0 r_decal_cullsize 1 r_lod 0 mat_mipmaptextures 1 r_rainsplashpercentage 0 r_rainradius 0 mat_bumpmap 0 r_decals 200 mp_decals 200 cl_showfps 1 cl_interp 0.05 cl_radartype 1 cl_ejectbrass 0 r_eyeglintlodpixels 0 r_eyegloss 0 r_eyemove 0 r_eyes 0 r_eyeshift_x 0 r_eyeshift_y 0 r_eyeshift_z 0 r_eyesize 0 r_teeth 0 r_dynamic 0 r_propsmaxdist 100 mat_specular 0 mat_fastnobump 1 budget_show_history 0 cl_phys_props_max 0 cl_phys_props_enable 0 cl_show_splashes 0 mat_trilinear 0 fog_enable 0 r_mmx "1" r_sse "1" r_sse2 "1" r_WaterDrawReflection 0 r_WaterDrawRefraction 0 r_worldlightmin "1" r_worldlights "1" r_avglight "0" r_rootlod "2" r_lightaverage "0" r_lightinterp "0" r_dispfullradius "2" snd_mixahead "0.1" cl_forcepreload "1" sv_forcepreload 1 r_drawropes 0 r_drawdetailprops 0 mat_picmip 1 r_rainalpha 0 r_rainalphapow 0 r_raindensity 0 r_rainlength 0 r_RainProfile 0 r_RainRadius 0 r_RainSideVel 0 r_RainSimulate 0 r_rainspeed 0 r_RainSplashPercentage 0 r_rainwidth 0 fog_enable_water_fog 0 r_renderoverlayfragment "0" mat_fastspecular 0