Counter Strike Source Dust2 Strats Guide
Dust2
The most common map played for CSS is Dust2, this is because it’s a very even map for both teams, there is a lot teams can do on this map as both T and CT.Terrorists:
There are four main ways terrorists can attack the bombsites, through the dark tunnels to B site, through mid to B site, Through Short A to A site and through Long A to A site.B through tunnels:
Working B on Dust2 can be very tricky if not done correctly, more often than not as a Terrorist if you want to go to B site you will rush it hard, throwing flashes into the site, and more often than not when your in B site a lot of the time you will be blind, the trick is to know how to flash so that the other team is just as blind as you.Tip: If you rush into B site, DO NOT STOP, a lot of players when they are blind will stop and try to run back, this will lose you the round every time, the more people in the site, the more targets to aim at, less chance of dying.
Another way to work B is slow, usually with a smoke at the B entry, walking to the smoke and flashing into site, then you will rush in together.
Tip: If you are going to smoke the B entry and do this, try smoke the entry every round so that the opposition won’t know when your actually going to walk up.
Mid to B:
This can be very effective when you know there is a single AWP in mid. My advice is to smoke the B entry and four players walk to lower dark, on a set time you can either flash over the doors and rush out, or just rush out and all go after the AWP, he may take out one of you, but with the AWP he wont be able to take out two or three. Once the AWP is down the guy in upper dark can push into site while the guys in mid also push in killing anyone in the site.Tip: Only effective if the opponents don’t know that your whole team are in dark; make them think there’s only one or two
Short A:
Very effective way to get into A is through Short A, the only issue into getting into short is the guy in Mid, a couple of well placed smokes in mid will get you into short A, beware that most teams will have at least one guy holding or watching Short A from Close or in the A site, use flashes!Tip: Don’t send more than 2 guys to short if you want to pick and play, if you send more than two you will most likely all get hurt or killed by nades, only send more than 2 if it’s a hard rush to A site through short.
Long A:
If taken correctly, having Long A can win the map, put a good AWP in the pit and have the others move up, keep one in mid area to make sure you don’t get killed from behind. The guys moving up at Long A should smoke the cross over so the mid CT AWP can’t kill you.Tip: CT players get to long before you unless you flash effectively over the hut, use smokes and flashes all the way up to A and you will not be stopped.
Counter Terrorists:
On Dust2 the most common hold you will see is 1 – 1 – 1 – 2, this means, 1 inside b, 1 in mid, 1 in short and 2 at long, the reason for this is that b, mid and short are all choke points which its hard to be rushed without getting at least 1 kill, however at long, because of the ease to flash and push it, 2 players are usually send there to counter the constant hard long rushes. There are many other different hold as CT on Dust2, but for most mid tier clans this is the most common and probably the most successful
Created by: Tony 'Defiler' G,
Last modification on Mon 04 of Jun, 2007 [08:49 UTC]
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