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Counter Strike Source Inferno Strats Guide

Inferno

Inferno is a rather tricky map to get use to as a team, as a T you need some solid team work to get enough rounds to be competitive in the war. It is a CT biased map, however it is easy to win lots of rounds as T if you work the map correct.

Terrorists:

Terrorist have it rather hard on this map because there are 3 main points of entry, and 1 minor entry point. The three main points are banana to A site, Mid, and carpets. The minor point of entry is through the boiler room door.

Banana to A:

More often than not if a team is going to go through banana they will rush it as a full team, the reason for this is because it is very easy to be picked off one by one as there are lots of spots an AWP could stand which makes it hard to kill him. A good solid rush wish ensure will make the AWP panic and he will either A retreat, or B try and fight but wont be able to kill many of you. Once you get close to the site, a lot of flash bangs over the roof into site and also towards CT is the way to go, keep them blind as you get into the site and then once in cover the areas.
Tip: it is also quite common to have an AWP at the bottom of Banana trying to get a pick as the enemy’s AWP will usually push to the yellow car if there isn’t a rush, leaving him vulnerable.

Carpet:

Carpets is rather easy as there are on 4 spots you need to worry about, 1st be careful to make sure the person holding carpets doesn’t push. Then as you move up the stairs look through the metal door to Boiler room, now is the time you need to be careful, because the carpet holder could be either to your left (in the bedroom) or to your right (down the hall) take a quick pick at the hall and then clear out the bedroom. Once you know carpets is clean move up, you will probably encounter an enemy in the pit now, or slightly to the left of pit on the back stairs, my tip would be to flash the pit as best you can rush hard into the pit not giving them time to shoot you. Once inside the pit your in prime position to take out the round, either push out and give your team mate cover or sit in the pit and pick the enemy off one by one.

Mid and Boiler room:

Ok the reason I say these together is because they do go hand in hand, more often than not if you are trying to slowly work mid, you will have someone go into boiler room, either by jumping on the haystack and into the window, or by opening the metal door at carpet. Most teams hold one on each side of mid, usually you will encounter 1 AWP and 1 M4, however it is also common to have 2 M4’s there. Decide which way you are going to go, left or right, if you go left, smoke right, if you go right, smoke left. Once you have cover from one side, flash both sides and start moving in the direction you want. You can also generally work this slowly by having a very quick pick at each side before you smoke and flash, just be sure not to get picked off yourself.
Tip: If you have taken control of mid, then you are really in command of the round, you can now go anywhere you want, remember, even though your close to B site, you can run through CT spawn and catch the guys from A site rotating and unprepared for an enemy. If you go to your right, be careful of the guy who is holding carpet.

Counter Terrorists:

As a CT biased map, you need to keep a cool head and good concentration, remember the team should be set up to watch the choke points, 2 guys at A site, usually an AWP and an M4, the AWP will most likely have a pick and the M4 will cover the AWP and/or sit in the site waiting for their push. You will have 1 person holding carpets, be sure to change what you do, be aggressive some rounds by holding in the bedroom or pushing down the stairs, a couple rounds hold from the back of the hall way, and don’t be scared to be ultra defensive, let them push up in carpets while you are in the pit and kill them as they come around. And you will have 2 people holding mid, you would have one on the truck side of mid who will listen for carpets and if they are boosting to try get into boiler room, and you will have the other guy on the CT Spawn side of mid making sure they do not get through to CT spawn and kill the unprepared players at A site.
Tip: grenades and flashes are extremely useful on this map because you can generally flash and/or damage their whole team without even seeing anyone.


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Created by: Tony 'Defiler' G, Last modification on Tue 05 of Jun, 2007 [01:40 UTC]

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